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About

In this application, the Raymarching spheres have collision detection.
This allows the spheres to be dispersed using the mouse.

What we are doing is the same as the application we created before. However, the code is more sophisticated.
https://github.com/nemutas/r3f-normal-color

https://nemutas.github.io/r3f-water-drops/

output(video-cutter-js com) (9)

Technology

  • TypeScript
  • Reactwith Vite
  • React Three FiberThree.js
  • Raymarching
  • use-cannon

Reference

This is a technical document on Raymarching. They are all very easy to understand and are excellent documents.

Physics simulation using use-cannon.

License

This source code is not MIT License.

Commercial use is prohibited.
Redistribution is prohibited.
Diversion is prohibited.Incorporate all of the code into the project, etc.
You can look at the application and reproduce the representation.
You can use parts of the code.

Description
No description provided
Readme 507 KiB
Languages
TypeScript 77.2%
GLSL 18.8%
CSS 2.2%
HTML 1.8%